120 lines
3.3 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.machine.storage.TileEntityMachineFENSU;
import com.hbm.wiaj.WorldInAJar;
import com.hbm.wiaj.actors.ITileActorRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
public class RenderFENSU extends TileEntitySpecialRenderer implements ITileActorRenderer {
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslatef((float)x + 0.5F, (float)y, (float)z + 0.5F);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glShadeModel(GL11.GL_SMOOTH);
switch(te.getBlockMetadata() - BlockDummyable.offset) {
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
}
bindTexture(ResourceManager.fensu_tex);
ResourceManager.fensu.renderPart("Base");
TileEntityMachineFENSU fensu = (TileEntityMachineFENSU) te;
float rot = fensu.prevRotation + (fensu.rotation - fensu.prevRotation) * f;
GL11.glTranslated(0, 2.5, 0);
GL11.glRotated(rot, 1, 0, 0);
GL11.glTranslated(0, -2.5, 0);
ResourceManager.fensu.renderPart("Disc");
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
ResourceManager.fensu.renderPart("Lights");
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopAttrib();
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
@Override
public void renderActor(WorldInAJar world, int ticks, float interp, NBTTagCompound data) {
double x = data.getDouble("x");
double y = data.getDouble("y");
double z = data.getDouble("z");
int rotation = data.getInteger("rotation");
float lastSpin = data.getFloat("lastSpin");
float spin = data.getFloat("spin");
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glShadeModel(GL11.GL_SMOOTH);
switch(rotation) {
case 3: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 2: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(270, 0F, 1F, 0F); break;
}
ITileActorRenderer.bindTexture(ResourceManager.fensu_tex);
ResourceManager.fensu.renderPart("Base");
float rot = lastSpin + (spin - lastSpin) * interp;
GL11.glTranslated(0, 2.5, 0);
GL11.glRotated(rot, 1, 0, 0);
GL11.glTranslated(0, -2.5, 0);
ResourceManager.fensu.renderPart("Disc");
ResourceManager.fensu.renderPart("Lights");
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
@Override
public void updateActor(int ticks, NBTTagCompound data) {
float lastSpin = 0;
float spin = data.getFloat("spin");
float speed = data.getFloat("speed");
lastSpin = spin;
spin += speed;
if(spin >= 360) {
lastSpin -= 360;
spin -= 360;
}
data.setFloat("lastSpin", lastSpin);
data.setFloat("spin", spin);
}
}