mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
120 lines
3.3 KiB
Java
120 lines
3.3 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.main.ResourceManager;
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import com.hbm.tileentity.machine.storage.TileEntityMachineFENSU;
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import com.hbm.wiaj.WorldInAJar;
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import com.hbm.wiaj.actors.ITileActorRenderer;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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public class RenderFENSU extends TileEntitySpecialRenderer implements ITileActorRenderer {
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@Override
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public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float)x + 0.5F, (float)y, (float)z + 0.5F);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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switch(te.getBlockMetadata() - BlockDummyable.offset) {
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case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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bindTexture(ResourceManager.fensu_tex);
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ResourceManager.fensu.renderPart("Base");
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TileEntityMachineFENSU fensu = (TileEntityMachineFENSU) te;
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float rot = fensu.prevRotation + (fensu.rotation - fensu.prevRotation) * f;
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GL11.glTranslated(0, 2.5, 0);
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GL11.glRotated(rot, 1, 0, 0);
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GL11.glTranslated(0, -2.5, 0);
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ResourceManager.fensu.renderPart("Disc");
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
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ResourceManager.fensu.renderPart("Lights");
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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@Override
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public void renderActor(WorldInAJar world, int ticks, float interp, NBTTagCompound data) {
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double x = data.getDouble("x");
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double y = data.getDouble("y");
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double z = data.getDouble("z");
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int rotation = data.getInteger("rotation");
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float lastSpin = data.getFloat("lastSpin");
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float spin = data.getFloat("spin");
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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switch(rotation) {
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case 3: GL11.glRotatef(0, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 2: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(270, 0F, 1F, 0F); break;
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}
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ITileActorRenderer.bindTexture(ResourceManager.fensu_tex);
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ResourceManager.fensu.renderPart("Base");
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float rot = lastSpin + (spin - lastSpin) * interp;
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GL11.glTranslated(0, 2.5, 0);
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GL11.glRotated(rot, 1, 0, 0);
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GL11.glTranslated(0, -2.5, 0);
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ResourceManager.fensu.renderPart("Disc");
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ResourceManager.fensu.renderPart("Lights");
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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@Override
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public void updateActor(int ticks, NBTTagCompound data) {
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float lastSpin = 0;
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float spin = data.getFloat("spin");
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float speed = data.getFloat("speed");
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lastSpin = spin;
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spin += speed;
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if(spin >= 360) {
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lastSpin -= 360;
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spin -= 360;
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}
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data.setFloat("lastSpin", lastSpin);
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data.setFloat("spin", spin);
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}
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}
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