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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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38 lines
1.0 KiB
Java
38 lines
1.0 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import com.hbm.render.model.ModelPylon;
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import com.hbm.tileentity.network.TileEntityPylon;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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public class RenderPylon extends RenderPylonBase {
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private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/ModelPylon.png");
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private ModelPylon pylon;
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public RenderPylon() {
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this.pylon = new ModelPylon();
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}
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@Override
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public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) {
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TileEntityPylon pyl = (TileEntityPylon)te;
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F - ((1F / 16F) * 14F), (float) z + 0.5F);
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GL11.glRotatef(180, 0F, 0F, 1F);
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bindTexture(texture);
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this.pylon.renderAll(0.0625F);
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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this.renderSingleLine(pyl, x, y, z);
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GL11.glPopMatrix();
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}
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}
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