mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
Merge pull request #5 from grangerave/master
Modifications to the Nuclear Blast Algorithm
This commit is contained in:
commit
e5a080b43e
@ -20,6 +20,7 @@ import net.minecraft.block.material.MapColor;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.MaterialLiquid;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.init.Blocks;
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import net.minecraftforge.fluids.Fluid;
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import net.minecraftforge.fluids.FluidRegistry;
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@ -532,25 +533,24 @@ public class ModBlocks {
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gravel_obsidian = new BlockFalling(Material.iron).setBlockName("gravel_obsidian").setCreativeTab(MainRegistry.tabBlock).setStepSound(Block.soundTypeGravel).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":gravel_obsidian");
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asphalt = new BlockGeneric(Material.rock).setBlockName("asphalt").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":asphalt");
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reinforced_brick = new BlockGeneric(Material.rock).setBlockName("reinforced_brick").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_brick");
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reinforced_glass = new ReinforcedBlock(Material.glass).setBlockName("reinforced_glass").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(0).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_glass");
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reinforced_light = new ReinforcedBlock(Material.rock).setBlockName("reinforced_light").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setLightLevel(1.0F).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_light");
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reinforced_sand = new BlockGeneric(Material.rock).setBlockName("reinforced_sand").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_sand");
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reinforced_lamp_off = new ReinforcedLamp(Material.rock, false).setBlockName("reinforced_lamp_off").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_off");
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reinforced_lamp_on = new ReinforcedLamp(Material.rock, true).setBlockName("reinforced_lamp_on").setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_on");
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reinforced_brick = new BlockGeneric(Material.rock).setBlockName("reinforced_brick").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_brick");
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reinforced_glass = new ReinforcedBlock(Material.glass).setBlockName("reinforced_glass").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(0).setHardness(15.0F).setResistance(3000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_glass");
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reinforced_light = new ReinforcedBlock(Material.rock).setBlockName("reinforced_light").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setLightLevel(1.0F).setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_light");
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reinforced_sand = new BlockGeneric(Material.rock).setBlockName("reinforced_sand").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(4000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_sand");
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reinforced_lamp_off = new ReinforcedLamp(Material.rock, false).setBlockName("reinforced_lamp_off").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_off");
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reinforced_lamp_on = new ReinforcedLamp(Material.rock, true).setBlockName("reinforced_lamp_on").setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_on");
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brick_concrete = new BlockGeneric(Material.rock).setBlockName("brick_concrete").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete");
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brick_concrete = new BlockGeneric(Material.rock).setBlockName("brick_concrete").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(4000.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete");
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brick_obsidian = new BlockGeneric(Material.rock).setBlockName("brick_obsidian").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":brick_obsidian");
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brick_light = new BlockGeneric(Material.rock).setBlockName("brick_light").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(60.0F).setBlockTextureName(RefStrings.MODID + ":brick_light");
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brick_light = new BlockGeneric(Material.rock).setBlockName("brick_light").setCreativeTab(MainRegistry.tabBlock).setLightOpacity(15).setHardness(15.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":brick_light");
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cmb_brick = new BlockGeneric(Material.rock).setBlockName("cmb_brick").setCreativeTab(MainRegistry.tabBlock).setHardness(25.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":cmb_brick");
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cmb_brick_reinforced = new BlockGeneric(Material.rock).setBlockName("cmb_brick_reinforced").setCreativeTab(MainRegistry.tabBlock).setHardness(25.0F).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":cmb_brick_reinforced");
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block_meteor = new BlockOre(Material.rock).setBlockName("block_meteor").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor");
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block_meteor_cobble = new BlockOre(Material.rock).setBlockName("block_meteor_cobble").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_cobble");
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block_meteor_broken = new BlockOre(Material.rock).setBlockName("block_meteor_broken").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_broken");
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block_meteor_molten = new BlockOre(Material.rock).setBlockName("block_meteor_molten").setLightLevel(0.75F).setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_molten");
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block_meteor_treasure = new BlockOre(Material.rock).setBlockName("block_meteor_treasure").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_treasure");
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block_meteor = new BlockOre(Material.rock).setBlockName("block_meteor").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor");
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block_meteor_cobble = new BlockOre(Material.rock).setBlockName("block_meteor_cobble").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_cobble");
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block_meteor_broken = new BlockOre(Material.rock).setBlockName("block_meteor_broken").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_broken");
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block_meteor_molten = new BlockOre(Material.rock).setBlockName("block_meteor_molten").setLightLevel(0.75F).setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_molten");
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block_meteor_treasure = new BlockOre(Material.rock).setBlockName("block_meteor_treasure").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_meteor_treasure");
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tape_recorder = new DecoTapeRecorder(Material.rock).setBlockName("tape_recorder").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_tape_recorder");
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steel_poles = new DecoSteelPoles(Material.rock).setBlockName("steel_poles").setCreativeTab(MainRegistry.tabBlock).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_steel_poles");
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@ -570,7 +570,7 @@ public class ModBlocks {
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waste_mycelium = new WasteEarth(Material.ground).setBlockName("waste_mycelium").setStepSound(Block.soundTypeGrass).setLightLevel(1F).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(1.0F).setBlockTextureName(RefStrings.MODID + ":waste_mycelium_side");
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waste_trinitite = new BlockOre(Material.sand).setBlockName("waste_trinitite").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_trinitite");
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waste_trinitite_red = new BlockOre(Material.sand).setBlockName("waste_trinitite_red").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_trinitite_red");
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waste_log = new WasteLog(Material.wood).setBlockName("waste_log").setStepSound(Block.soundTypeWood).setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(0.5F);
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waste_log = new WasteLog(Material.wood).setBlockName("waste_log").setStepSound(Block.soundTypeWood).setCreativeTab(MainRegistry.tabBlock).setHardness(5.0F).setResistance(2.5F);
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waste_planks = new BlockOre(Material.wood).setBlockName("waste_planks").setStepSound(Block.soundTypeWood).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_planks");
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frozen_dirt = new BlockOre(Material.wood).setBlockName("frozen_dirt").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":frozen_dirt");
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frozen_grass = new WasteEarth(Material.wood).setBlockName("frozen_grass").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.tabBlock).setHardness(0.5F).setResistance(2.5F);
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@ -115,7 +115,7 @@ public class NukeBoy extends BlockContainer implements IBomb {
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public void onNeighborBlockChange(World p_149695_1_, int x, int y, int z, Block p_149695_5_) {
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TileEntityNukeBoy entity = (TileEntityNukeBoy) p_149695_1_.getTileEntity(x, y, z);
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z)) {
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if (entity.isReady()) {
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if (entity.isReady() && p_149695_1_.isRemote) {
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this.onBlockDestroyedByPlayer(p_149695_1_, x, y, z, 1);
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entity.clearSlots();
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p_149695_1_.setBlockToAir(x, y, z);
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@ -151,7 +151,7 @@ public class NukeBoy extends BlockContainer implements IBomb {
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entity.posY = y;
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entity.posZ = z;
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entity.destructionRange = MainRegistry.boyRadius;
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entity.speed = 25;
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entity.speed = MainRegistry.blastSpeed;
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entity.coefficient = 10.0F;
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world.spawnEntityInWorld(entity);
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@ -164,7 +164,7 @@ public class NukeBoy extends BlockContainer implements IBomb {
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entity2.posZ = z;
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world.spawnEntityInWorld(entity2);
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} else {
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EntityNukeCloudSmall entity2 = new EntityNukeCloudNoShroom(world, 1000);
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EntityNukeCloudSmall entity2 = new EntityNukeCloudNoShroom(world, 3000);
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entity2.posX = x;
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entity2.posY = y - 11;
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entity2.posZ = z;
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@ -121,7 +121,7 @@ public class NukeCustom extends BlockContainer implements IBomb {
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@Override
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public void onNeighborBlockChange(World p_149695_1_, int x, int y, int z, Block p_149695_5_) {
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TileEntityNukeCustom entity = (TileEntityNukeCustom) p_149695_1_.getTileEntity(x, y, z);
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z)) {
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z) && p_149695_1_.isRemote) {
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if (entity.isReady()) {
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float[] f = entity.returnAllValues();
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this.onBlockDestroyedByPlayer(p_149695_1_, x, y, z, 1);
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@ -167,7 +167,7 @@ public class NukeCustom extends BlockContainer implements IBomb {
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entity.posY = y + 0.5;
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entity.posZ = z + 0.5;
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entity.destructionRange = (int)schrab;
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entity.speed = 25;
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entity.speed = MainRegistry.blastSpeed;
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entity.coefficient = 1.0F;
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entity.waste = false;
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@ -123,7 +123,7 @@ public class NukeFleija extends BlockContainer implements IBomb {
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public void onNeighborBlockChange(World p_149695_1_, int x, int y, int z, Block p_149695_5_)
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{
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TileEntityNukeFleija entity = (TileEntityNukeFleija) p_149695_1_.getTileEntity(x, y, z);
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z))
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z)&& p_149695_1_.isRemote)
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{
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if(entity.isReady())
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{
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@ -148,7 +148,7 @@ public class NukeFleija extends BlockContainer implements IBomb {
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entity.posY = y;
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entity.posZ = z;
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entity.destructionRange = r;
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entity.speed = 25;
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entity.speed = MainRegistry.blastSpeed;
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entity.coefficient = 1.0F;
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entity.waste = false;
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@ -119,7 +119,7 @@ public class NukeGadget extends BlockContainer implements IBomb {
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@Override
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public void onNeighborBlockChange(World p_149695_1_, int x, int y, int z, Block p_149695_5_) {
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TileEntityNukeGadget entity = (TileEntityNukeGadget) p_149695_1_.getTileEntity(x, y, z);
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z)) {
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z)&& p_149695_1_.isRemote) {
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if (entity.isReady()) {
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this.onBlockDestroyedByPlayer(p_149695_1_, x, y, z, 1);
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entity.clearSlots();
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@ -164,7 +164,7 @@ public class NukeGadget extends BlockContainer implements IBomb {
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entity.posY = y;
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entity.posZ = z;
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entity.destructionRange = MainRegistry.gadgetRadius;
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entity.speed = 25;
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entity.speed = MainRegistry.blastSpeed;
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entity.coefficient = 10.0F;
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world.spawnEntityInWorld(entity);
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@ -125,7 +125,7 @@ public class NukeMan extends BlockContainer implements IBomb {
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public void onNeighborBlockChange(World p_149695_1_, int x, int y, int z, Block p_149695_5_)
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{
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TileEntityNukeMan entity = (TileEntityNukeMan) p_149695_1_.getTileEntity(x, y, z);
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z))
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z)&& p_149695_1_.isRemote)
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{
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if(entity.isReady())
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{
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@ -178,7 +178,7 @@ public class NukeMan extends BlockContainer implements IBomb {
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entity.posY = y;
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entity.posZ = z;
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entity.destructionRange = MainRegistry.manRadius;
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entity.speed = 25;
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entity.speed = MainRegistry.blastSpeed;
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entity.coefficient = 10.0F;
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world.spawnEntityInWorld(entity);
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@ -118,7 +118,7 @@ public class NukeMike extends BlockContainer implements IBomb {
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@Override
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public void onNeighborBlockChange(World p_149695_1_, int x, int y, int z, Block p_149695_5_) {
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TileEntityNukeMike entity = (TileEntityNukeMike) p_149695_1_.getTileEntity(x, y, z);
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z)) {
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z)&& p_149695_1_.isRemote) {
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if (entity.isReady() && !entity.isFilled()) {
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this.onBlockDestroyedByPlayer(p_149695_1_, x, y, z, 1);
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entity.clearSlots();
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@ -146,7 +146,7 @@ public class NukeMike extends BlockContainer implements IBomb {
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entity.posY = y;
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entity.posZ = z;
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entity.destructionRange = r;
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entity.speed = 25;
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entity.speed = MainRegistry.blastSpeed;
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entity.coefficient = 10.0F;
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world.spawnEntityInWorld(entity);
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@ -134,7 +134,7 @@ public class NukePrototype extends BlockContainer implements IBomb {
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public void onNeighborBlockChange(World p_149695_1_, int x, int y, int z, Block p_149695_5_)
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{
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TileEntityNukePrototype entity = (TileEntityNukePrototype) p_149695_1_.getTileEntity(x, y, z);
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z))
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z)&& p_149695_1_.isRemote)
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{
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if(entity.isReady())
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{
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@ -159,7 +159,7 @@ public class NukePrototype extends BlockContainer implements IBomb {
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entity.posY = y;
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entity.posZ = z;
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entity.destructionRange = r;
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entity.speed = 25;
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entity.speed = MainRegistry.blastSpeed;
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entity.coefficient = 1.0F;
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entity.waste = false;
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@ -122,7 +122,7 @@ public class NukeTsar extends BlockContainer implements IBomb {
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public void onNeighborBlockChange(World p_149695_1_, int x, int y, int z, Block p_149695_5_)
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{
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TileEntityNukeTsar entity = (TileEntityNukeTsar) p_149695_1_.getTileEntity(x, y, z);
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z))
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z)&& p_149695_1_.isRemote)
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{
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if(entity.isReady() && !entity.isFilled())
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{
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@ -155,7 +155,7 @@ public class NukeTsar extends BlockContainer implements IBomb {
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entity.posY = y;
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entity.posZ = z;
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entity.destructionRange = r;
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entity.speed = 25;
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entity.speed = MainRegistry.blastSpeed;
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entity.coefficient = 10.0F;
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world.spawnEntityInWorld(entity);
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@ -57,14 +57,14 @@ public class EntityNukeCloudSmall extends Entity {
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this.age = 0;
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this.setDead();
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}
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ring += 0.1F;
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ring += 0.03F;
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if(age < 150)
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{
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height = -60F + ((age - 100) * 60 / 50);
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if(scale < 1.5)
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{
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scale += 0.02;
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scale += 0.006f;
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}
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}
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@ -4,6 +4,7 @@ import com.hbm.entity.effect.EntityFalloutRain;
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import com.hbm.explosion.ExplosionFleija;
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import com.hbm.explosion.ExplosionNukeAdvanced;
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import com.hbm.explosion.ExplosionNukeGeneric;
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import com.hbm.main.MainRegistry;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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@ -96,7 +97,7 @@ public class EntityNukeExplosionMK3 extends Entity {
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this.did = true;
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}
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speed = 100;
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speed += 1; //increase speed to keep up with expansion
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boolean flag = false;
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boolean flag2 = false;
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@ -132,6 +133,7 @@ public class EntityNukeExplosionMK3 extends Entity {
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fallout.setScale((int)(this.destructionRange * 1.8));
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this.worldObj.spawnEntityInWorld(fallout);
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//this.worldObj.getWorldInfo().setRaining(true);
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did2 = true;
|
||||
}
|
||||
|
||||
@ -28,7 +28,7 @@ public class EntityMissileMirv extends EntityMissileBaseAdvanced {
|
||||
entity.posY = this.posY;
|
||||
entity.posZ = this.posZ;
|
||||
entity.destructionRange = MainRegistry.missileRadius;
|
||||
entity.speed = 25;
|
||||
entity.speed = MainRegistry.blastSpeed;
|
||||
entity.coefficient = 10.0F;
|
||||
|
||||
this.worldObj.spawnEntityInWorld(entity);
|
||||
|
||||
@ -26,7 +26,7 @@ public class EntityMissileNuclear extends EntityMissileBaseAdvanced {
|
||||
entity.posY = this.posY;
|
||||
entity.posZ = this.posZ;
|
||||
entity.destructionRange = MainRegistry.missileRadius;
|
||||
entity.speed = 25;
|
||||
entity.speed = MainRegistry.blastSpeed;
|
||||
entity.coefficient = 10.0F;
|
||||
|
||||
this.worldObj.spawnEntityInWorld(entity);
|
||||
|
||||
@ -255,7 +255,7 @@ public class EntityMiniMIRV extends Entity implements IProjectile
|
||||
entity0.posY = this.posY;
|
||||
entity0.posZ = this.posZ;
|
||||
entity0.destructionRange = MainRegistry.fatmanRadius;
|
||||
entity0.speed = 25;
|
||||
entity0.speed = MainRegistry.blastSpeed;
|
||||
entity0.coefficient = 10.0F;
|
||||
|
||||
this.worldObj.spawnEntityInWorld(entity0);
|
||||
|
||||
@ -242,11 +242,11 @@ public class EntityMiniNuke extends Entity implements IProjectile
|
||||
entity0.posY = this.posY;
|
||||
entity0.posZ = this.posZ;
|
||||
entity0.destructionRange = MainRegistry.fatmanRadius;
|
||||
entity0.speed = 25;
|
||||
entity0.speed = MainRegistry.blastSpeed;
|
||||
entity0.coefficient = 10.0F;
|
||||
|
||||
this.worldObj.spawnEntityInWorld(entity0);
|
||||
if(rand.nextInt(100) == 0)
|
||||
if(rand.nextInt(100) >= 0) //edited
|
||||
{
|
||||
ExplosionParticleB.spawnMush(this.worldObj, (int)this.posX, (int)this.posY - 3, (int)this.posZ);
|
||||
} else {
|
||||
|
||||
@ -65,8 +65,8 @@ public class ExplosionNukeAdvanced
|
||||
|
||||
this.radius = rad;
|
||||
this.radius2 = this.radius * this.radius;
|
||||
|
||||
this.explosionCoefficient = coefficient;
|
||||
|
||||
this.explosionCoefficient = Math.min(Math.max((rad + coefficient * (y - 60))/(coefficient*rad), 1/coefficient),1.0f); //scale the coefficient depending on detonation height
|
||||
this.type = typ;
|
||||
|
||||
this.nlimit = this.radius2 * 4; //How many total columns should be broken (radius ^ 2 is one quadrant, there are 4 quadrants)
|
||||
@ -99,11 +99,13 @@ public class ExplosionNukeAdvanced
|
||||
if (dist > 0) //check if any blocks have to be broken here
|
||||
{
|
||||
dist = (int) Math.sqrt(dist); //calculate sphere height at this (x,z) coordinate
|
||||
for (int y = dist; y > -dist / this.explosionCoefficient; y--) //go from top to bottom to favor light updates
|
||||
for (int y = dist; y > -dist * this.explosionCoefficient; y--) //go from top to bottom to favor light updates
|
||||
{
|
||||
//this.worldObj.setBlock(this.posX+x, this.posY+y, this.posZ+z, Blocks.air); //set block to air relative to epicenter
|
||||
|
||||
ExplosionNukeGeneric.destruction(this.worldObj, this.posX + x, this.posY + y, this.posZ + z);
|
||||
if(y<8){//only spare blocks that are mostly below epicenter
|
||||
y-= ExplosionNukeGeneric.destruction(this.worldObj, this.posX + x, this.posY + y, this.posZ + z);//spare blocks below
|
||||
}else{//don't spare blocks above epicenter
|
||||
ExplosionNukeGeneric.destruction(this.worldObj, this.posX + x, this.posY + y, this.posZ + z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -114,10 +116,18 @@ public class ExplosionNukeAdvanced
|
||||
if (dist > 0)
|
||||
{
|
||||
dist = (int) Math.sqrt(dist);
|
||||
for (int y = dist; y > -dist; y--)
|
||||
//int dist0 = (int)Math.sqrt(this.radius2*0.15f - (x * x + z * z));
|
||||
for (int y = dist; y > -dist * this.explosionCoefficient; y--)
|
||||
{
|
||||
|
||||
ExplosionNukeGeneric.vaporDest(this.worldObj, this.posX + x, this.posY + y, this.posZ + z);
|
||||
y-=ExplosionNukeGeneric.vaporDest(this.worldObj, this.posX + x, this.posY + y, this.posZ + z);
|
||||
/*
|
||||
if(dist0>0){//skip blocks already in the destruction zone: we will
|
||||
if(y>=dist0 || y<=-dist0*this.explosionCoefficient){
|
||||
y-=ExplosionNukeGeneric.vaporDest(this.worldObj, this.posX + x, this.posY + y, this.posZ + z);
|
||||
}
|
||||
}else{
|
||||
y-=ExplosionNukeGeneric.vaporDest(this.worldObj, this.posX + x, this.posY + y, this.posZ + z);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -128,7 +138,7 @@ public class ExplosionNukeAdvanced
|
||||
if (dist > 0)
|
||||
{
|
||||
dist = (int) Math.sqrt(dist);
|
||||
for (int y = dist; y > -dist; y--)
|
||||
for (int y = dist; y > -dist * this.explosionCoefficient; y--)
|
||||
{
|
||||
if(radius >= 95)
|
||||
ExplosionNukeGeneric.wasteDest(this.worldObj, this.posX + x, this.posY + y, this.posZ + z);
|
||||
|
||||
@ -4,6 +4,11 @@ import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockLiquid;
|
||||
import net.minecraft.block.BlockSlab;
|
||||
import net.minecraft.block.BlockStairs;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.enchantment.EnchantmentProtection;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
@ -316,73 +321,70 @@ public class ExplosionNukeGeneric {
|
||||
}
|
||||
}
|
||||
|
||||
public static void destruction(World world, int x, int y, int z) {
|
||||
public static int destruction(World world, int x, int y, int z) {
|
||||
int rand;
|
||||
if (!world.isRemote) {
|
||||
if (world.getBlock(x, y, z) != Blocks.bedrock && world.getBlock(x, y, z) != ModBlocks.reinforced_brick
|
||||
&& world.getBlock(x, y, z) != ModBlocks.reinforced_glass
|
||||
&& world.getBlock(x, y, z) != ModBlocks.reinforced_light
|
||||
&& world.getBlock(x, y, z) != ModBlocks.reinforced_sand
|
||||
&& world.getBlock(x, y, z) != ModBlocks.reinforced_lamp_off
|
||||
&& world.getBlock(x, y, z) != ModBlocks.reinforced_lamp_on
|
||||
&& world.getBlock(x, y, z) != ModBlocks.cmb_brick
|
||||
&& world.getBlock(x, y, z) != ModBlocks.crystal_virus
|
||||
&& world.getBlock(x, y, z) != ModBlocks.crystal_hardened
|
||||
&& world.getBlock(x, y, z) != ModBlocks.crystal_pulsar
|
||||
&& world.getBlock(x, y, z) != ModBlocks.cmb_brick_reinforced
|
||||
&& !(world.getBlock(x, y, z) instanceof DecoBlockAlt)) {
|
||||
if (world.getBlock(x, y, z) == ModBlocks.brick_concrete) {
|
||||
Block b = world.getBlock(x,y,z);
|
||||
if (b.getExplosionResistance(null)>=200f) { //500 is the resistance of liquids
|
||||
//blocks to be spared
|
||||
int protection = (int)(b.getExplosionResistance(null)/300f);
|
||||
if (b == ModBlocks.brick_concrete) {
|
||||
rand = field_149933_a.nextInt(8);
|
||||
if (rand == 0) {
|
||||
world.setBlock(x, y, z, Blocks.gravel, 0, 3);
|
||||
return 0;
|
||||
}
|
||||
} else if (world.getBlock(x, y, z) == ModBlocks.brick_light) {
|
||||
rand = field_149933_a.nextInt(2);
|
||||
} else if (b == ModBlocks.brick_light) {
|
||||
rand = field_149933_a.nextInt(3);
|
||||
if (rand == 0) {
|
||||
world.setBlock(x, y, z, ModBlocks.waste_planks, 0, 3);
|
||||
return 0;
|
||||
}else if (rand == 1){
|
||||
world.setBlock(x,y,z,ModBlocks.block_scrap,0,3);
|
||||
return 0;
|
||||
}
|
||||
} else if (world.getBlock(x, y, z) == ModBlocks.brick_obsidian) {
|
||||
} else if (b == ModBlocks.brick_obsidian) {
|
||||
rand = field_149933_a.nextInt(20);
|
||||
if (rand == 0) {
|
||||
world.setBlock(x, y, z, Blocks.obsidian, 0, 3);
|
||||
}
|
||||
} else if (world.getBlock(x, y, z) == Blocks.obsidian) {
|
||||
} else if (b == Blocks.obsidian) {
|
||||
world.setBlock(x, y, z, ModBlocks.gravel_obsidian, 0, 3);
|
||||
} else {
|
||||
world.setBlock(x, y, z, Blocks.air, 0, 3);
|
||||
return 0;
|
||||
} else if(field_149933_a.nextInt(protection+3)==0){
|
||||
world.setBlock(x, y, z, ModBlocks.block_scrap,0,3);
|
||||
}
|
||||
return protection;
|
||||
}else{//otherwise, kill the block!
|
||||
world.setBlock(x, y, z, Blocks.air,0, 2);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static void vaporDest(World world, int x, int y, int z) {
|
||||
public static int vaporDest(World world, int x, int y, int z) {
|
||||
if (!world.isRemote) {
|
||||
if (world.getBlock(x, y, z) == Blocks.water || world.getBlock(x, y, z) == Blocks.flowing_water
|
||||
|| world.getBlock(x, y, z) == Blocks.tallgrass || world.getBlock(x, y, z) == Blocks.leaves
|
||||
|| world.getBlock(x, y, z) == Blocks.leaves2 || world.getBlock(x, y, z) == Blocks.double_plant
|
||||
|| world.getBlock(x, y, z) == Blocks.cactus || world.getBlock(x, y, z) == Blocks.snow_layer
|
||||
|| world.getBlock(x, y, z) == Blocks.reeds || world.getBlock(x, y, z) == Blocks.glass_pane
|
||||
|| world.getBlock(x, y, z) == Blocks.stained_glass_pane || world.getBlock(x, y, z) == Blocks.carrots
|
||||
|| world.getBlock(x, y, z) == Blocks.potatoes || world.getBlock(x, y, z) == Blocks.wheat
|
||||
|| world.getBlock(x, y, z) == Blocks.ladder || world.getBlock(x, y, z) == Blocks.torch
|
||||
|| world.getBlock(x, y, z) == Blocks.redstone_torch
|
||||
|| world.getBlock(x, y, z) == Blocks.unlit_redstone_torch
|
||||
|| world.getBlock(x, y, z) == Blocks.redstone_wire
|
||||
|| world.getBlock(x, y, z) == Blocks.unpowered_repeater
|
||||
|| world.getBlock(x, y, z) == Blocks.powered_repeater
|
||||
|| world.getBlock(x, y, z) == Blocks.wooden_pressure_plate
|
||||
|| world.getBlock(x, y, z) == Blocks.stone_pressure_plate
|
||||
|| world.getBlock(x, y, z) == Blocks.wooden_button || world.getBlock(x, y, z) == Blocks.stone_button
|
||||
|| world.getBlock(x, y, z) == Blocks.lever || world.getBlock(x, y, z) == Blocks.deadbush
|
||||
|| world.getBlock(x, y, z) == ModBlocks.red_cable) {
|
||||
world.setBlock(x, y, z, Blocks.air);
|
||||
Block b = world.getBlock(x,y,z);
|
||||
if (b.getExplosionResistance(null)<0.5f //most light things
|
||||
|| b == Blocks.web || b == ModBlocks.red_cable
|
||||
|| b instanceof BlockLiquid) {
|
||||
world.setBlock(x, y, z, Blocks.air,0, 2);
|
||||
return 0;
|
||||
} else if (b.getExplosionResistance(null)<=3.0f && !b.isOpaqueCube()){
|
||||
if(b != Blocks.chest && b != Blocks.farmland){
|
||||
//destroy all medium resistance blocks that aren't chests or farmland
|
||||
world.setBlock(x, y, z, Blocks.air,0,2);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (world.getBlock(x, y, z).isFlammable(world, x, y, z, ForgeDirection.UP)
|
||||
|
||||
if (b.isFlammable(world, x, y, z, ForgeDirection.UP)
|
||||
&& world.getBlock(x, y + 1, z) == Blocks.air) {
|
||||
world.setBlock(x, y + 1, z, Blocks.fire);
|
||||
world.setBlock(x, y + 1, z, Blocks.fire,0,2);
|
||||
}
|
||||
return (int)( b.getExplosionResistance(null)/300f);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static void waste(World world, int x, int y, int z, int radius) {
|
||||
@ -410,21 +412,20 @@ public class ExplosionNukeGeneric {
|
||||
public static void wasteDest(World world, int x, int y, int z) {
|
||||
if (!world.isRemote) {
|
||||
int rand;
|
||||
|
||||
if (world.getBlock(x, y, z) == Blocks.glass || world.getBlock(x, y, z) == Blocks.stained_glass
|
||||
|| world.getBlock(x, y, z) == Blocks.wooden_door || world.getBlock(x, y, z) == Blocks.iron_door) {
|
||||
world.setBlock(x, y, z, Blocks.air);
|
||||
Block b = world.getBlock(x,y,z);
|
||||
if (b == Blocks.wooden_door || b == Blocks.iron_door) {
|
||||
world.setBlock(x, y, z, Blocks.air,0,2);
|
||||
}
|
||||
|
||||
else if (world.getBlock(x, y, z) == Blocks.grass) {
|
||||
else if (b == Blocks.grass) {
|
||||
world.setBlock(x, y, z, ModBlocks.waste_earth);
|
||||
}
|
||||
|
||||
else if (world.getBlock(x, y, z) == Blocks.mycelium) {
|
||||
else if (b == Blocks.mycelium) {
|
||||
world.setBlock(x, y, z, ModBlocks.waste_mycelium);
|
||||
}
|
||||
|
||||
else if (world.getBlock(x, y, z) == Blocks.sand) {
|
||||
else if (b == Blocks.sand) {
|
||||
rand = field_149933_a.nextInt(20);
|
||||
if (rand == 1 && world.getBlockMetadata(x, y, z) == 0) {
|
||||
world.setBlock(x, y, z, ModBlocks.waste_trinitite);
|
||||
@ -434,15 +435,15 @@ public class ExplosionNukeGeneric {
|
||||
}
|
||||
}
|
||||
|
||||
else if (world.getBlock(x, y, z) == Blocks.clay) {
|
||||
else if (b == Blocks.clay) {
|
||||
world.setBlock(x, y, z, Blocks.hardened_clay);
|
||||
}
|
||||
|
||||
else if (world.getBlock(x, y, z) == Blocks.mossy_cobblestone) {
|
||||
else if (b == Blocks.mossy_cobblestone) {
|
||||
world.setBlock(x, y, z, Blocks.coal_ore);
|
||||
}
|
||||
|
||||
else if (world.getBlock(x, y, z) == Blocks.coal_ore) {
|
||||
else if (b == Blocks.coal_ore) {
|
||||
rand = field_149933_a.nextInt(10);
|
||||
if (rand == 1 || rand == 2 || rand == 3) {
|
||||
world.setBlock(x, y, z, Blocks.diamond_ore);
|
||||
@ -452,43 +453,44 @@ public class ExplosionNukeGeneric {
|
||||
}
|
||||
}
|
||||
|
||||
else if (world.getBlock(x, y, z) == Blocks.log || world.getBlock(x, y, z) == Blocks.log2) {
|
||||
else if (b == Blocks.log || b == Blocks.log2) {
|
||||
world.setBlock(x, y, z, ModBlocks.waste_log);
|
||||
}
|
||||
|
||||
else if (world.getBlock(x, y, z) == Blocks.planks) {
|
||||
else if (b == Blocks.brown_mushroom_block) {
|
||||
if (world.getBlockMetadata(x, y, z) == 10) {
|
||||
world.setBlock(x, y, z, ModBlocks.waste_log);
|
||||
} else {
|
||||
world.setBlock(x, y, z, Blocks.air,0,2);
|
||||
}
|
||||
}
|
||||
|
||||
else if (b == Blocks.red_mushroom_block) {
|
||||
if (world.getBlockMetadata(x, y, z) == 10) {
|
||||
world.setBlock(x, y, z, ModBlocks.waste_log);
|
||||
} else {
|
||||
world.setBlock(x, y, z, Blocks.air,0,2);
|
||||
}
|
||||
}
|
||||
|
||||
else if (b.getMaterial() == Material.wood && b.isOpaqueCube() && b != ModBlocks.waste_log) {
|
||||
world.setBlock(x, y, z, ModBlocks.waste_planks);
|
||||
}
|
||||
|
||||
else if (world.getBlock(x, y, z) == ModBlocks.ore_uranium) {
|
||||
else if (b == ModBlocks.ore_uranium) {
|
||||
rand = field_149933_a.nextInt(30);
|
||||
if (rand == 1) {
|
||||
world.setBlock(x, y, z, ModBlocks.ore_schrabidium);
|
||||
}
|
||||
}
|
||||
|
||||
else if (world.getBlock(x, y, z) == ModBlocks.ore_nether_uranium) {
|
||||
else if (b == ModBlocks.ore_nether_uranium) {
|
||||
rand = field_149933_a.nextInt(30);
|
||||
if (rand == 1) {
|
||||
world.setBlock(x, y, z, ModBlocks.ore_nether_schrabidium);
|
||||
}
|
||||
}
|
||||
|
||||
else if (world.getBlock(x, y, z) == Blocks.brown_mushroom_block) {
|
||||
if (world.getBlockMetadata(x, y, z) == 10) {
|
||||
world.setBlock(x, y, z, ModBlocks.waste_log);
|
||||
} else {
|
||||
world.setBlock(x, y, z, Blocks.air);
|
||||
}
|
||||
}
|
||||
|
||||
else if (world.getBlock(x, y, z) == Blocks.red_mushroom_block) {
|
||||
if (world.getBlockMetadata(x, y, z) == 10) {
|
||||
world.setBlock(x, y, z, ModBlocks.waste_log);
|
||||
} else {
|
||||
world.setBlock(x, y, z, Blocks.air);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -572,7 +574,7 @@ public class ExplosionNukeGeneric {
|
||||
if (world.getBlockMetadata(x, y, z) == 10) {
|
||||
world.setBlock(x, y, z, ModBlocks.waste_log);
|
||||
} else {
|
||||
world.setBlock(x, y, z, Blocks.air);
|
||||
world.setBlock(x, y, z, Blocks.air,0,2);
|
||||
}
|
||||
}
|
||||
|
||||
@ -580,7 +582,7 @@ public class ExplosionNukeGeneric {
|
||||
if (world.getBlockMetadata(x, y, z) == 10) {
|
||||
world.setBlock(x, y, z, ModBlocks.waste_log);
|
||||
} else {
|
||||
world.setBlock(x, y, z, Blocks.air);
|
||||
world.setBlock(x, y, z, Blocks.air,0,2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -588,53 +590,54 @@ public class ExplosionNukeGeneric {
|
||||
|
||||
public static void emp(World world, int x, int y, int z) {
|
||||
if (!world.isRemote) {
|
||||
|
||||
|
||||
Block b = world.getBlock(x,y,z);
|
||||
if (world.getTileEntity(x, y, z) != null && (world.getTileEntity(x, y, z) instanceof ISource
|
||||
|| world.getTileEntity(x, y, z) instanceof IConsumer
|
||||
|| world.getTileEntity(x, y, z) instanceof TileEntityDummy)) {
|
||||
world.setBlock(x, y, z, ModBlocks.block_electrical_scrap);
|
||||
world.setBlock(x, y, z, ModBlocks.block_electrical_scrap,0,2);
|
||||
}
|
||||
|
||||
else if (world.getBlock(x, y, z) == ModBlocks.red_wire_coated ||
|
||||
world.getBlock(x, y, z) == ModBlocks.factory_titanium_furnace ||
|
||||
world.getBlock(x, y, z) == ModBlocks.factory_titanium_conductor ||
|
||||
world.getBlock(x, y, z) == ModBlocks.factory_advanced_furnace ||
|
||||
world.getBlock(x, y, z) == ModBlocks.factory_advanced_conductor ||
|
||||
world.getBlock(x, y, z) == ModBlocks.reactor_conductor ||
|
||||
world.getBlock(x, y, z) == ModBlocks.fusion_conductor ||
|
||||
world.getBlock(x, y, z) == ModBlocks.fusion_center ||
|
||||
world.getBlock(x, y, z) == ModBlocks.fusion_motor ||
|
||||
world.getBlock(x, y, z) == ModBlocks.watz_conductor ||
|
||||
world.getBlock(x, y, z) == ModBlocks.fwatz_conductor ||
|
||||
world.getBlock(x, y, z) == ModBlocks.fwatz_hatch ||
|
||||
world.getBlock(x, y, z) == ModBlocks.fwatz_computer) {
|
||||
world.setBlock(x, y, z, ModBlocks.block_electrical_scrap);
|
||||
else if (b == ModBlocks.red_wire_coated ||
|
||||
b == ModBlocks.factory_titanium_furnace ||
|
||||
b == ModBlocks.factory_titanium_conductor ||
|
||||
b == ModBlocks.factory_advanced_furnace ||
|
||||
b == ModBlocks.factory_advanced_conductor ||
|
||||
b == ModBlocks.reactor_conductor ||
|
||||
b == ModBlocks.fusion_conductor ||
|
||||
b == ModBlocks.fusion_center ||
|
||||
b == ModBlocks.fusion_motor ||
|
||||
b == ModBlocks.watz_conductor ||
|
||||
b == ModBlocks.fwatz_conductor ||
|
||||
b == ModBlocks.fwatz_hatch ||
|
||||
b == ModBlocks.fwatz_computer) {
|
||||
world.setBlock(x, y, z, ModBlocks.block_electrical_scrap,0,2);
|
||||
}
|
||||
|
||||
else if (world.getBlock(x, y, z) == ModBlocks.red_cable ||
|
||||
world.getBlock(x, y, z) == Blocks.redstone_wire ||
|
||||
world.getBlock(x, y, z) == Blocks.powered_repeater ||
|
||||
world.getBlock(x, y, z) == Blocks.unpowered_repeater ||
|
||||
world.getBlock(x, y, z) == Blocks.activator_rail ||
|
||||
world.getBlock(x, y, z) == Blocks.detector_rail ||
|
||||
world.getBlock(x, y, z) == Blocks.golden_rail ||
|
||||
world.getBlock(x, y, z) == Blocks.redstone_block ||
|
||||
world.getBlock(x, y, z) == Blocks.redstone_lamp ||
|
||||
world.getBlock(x, y, z) == Blocks.redstone_ore ||
|
||||
world.getBlock(x, y, z) == Blocks.redstone_torch ||
|
||||
world.getBlock(x, y, z) == Blocks.unlit_redstone_torch ||
|
||||
world.getBlock(x, y, z) == Blocks.powered_comparator ||
|
||||
world.getBlock(x, y, z) == Blocks.unpowered_comparator) {
|
||||
world.setBlock(x, y, z, Blocks.air);
|
||||
else if (b == ModBlocks.red_cable ||
|
||||
b == Blocks.redstone_wire ||
|
||||
b == Blocks.powered_repeater ||
|
||||
b == Blocks.unpowered_repeater ||
|
||||
b == Blocks.activator_rail ||
|
||||
b == Blocks.detector_rail ||
|
||||
b == Blocks.golden_rail ||
|
||||
b == Blocks.redstone_block ||
|
||||
b == Blocks.redstone_lamp ||
|
||||
b == Blocks.redstone_ore ||
|
||||
b == Blocks.redstone_torch ||
|
||||
b == Blocks.unlit_redstone_torch ||
|
||||
b == Blocks.powered_comparator ||
|
||||
b == Blocks.unpowered_comparator) {
|
||||
world.setBlock(x, y, z, Blocks.air,0,2);
|
||||
}
|
||||
|
||||
else if (world.getBlock(x, y, z) == Blocks.dispenser ||
|
||||
world.getBlock(x, y, z) == Blocks.dropper ||
|
||||
world.getBlock(x, y, z) == Blocks.piston ||
|
||||
world.getBlock(x, y, z) == Blocks.piston_extension ||
|
||||
world.getBlock(x, y, z) == Blocks.piston_head ||
|
||||
world.getBlock(x, y, z) == Blocks.sticky_piston) {
|
||||
world.setBlock(x, y, z, Blocks.gravel);
|
||||
else if (b == Blocks.dispenser ||
|
||||
b == Blocks.dropper ||
|
||||
b == Blocks.piston ||
|
||||
b == Blocks.piston_extension ||
|
||||
b == Blocks.piston_head ||
|
||||
b == Blocks.sticky_piston) {
|
||||
world.setBlock(x, y, z, Blocks.gravel,0,2);
|
||||
}
|
||||
}
|
||||
//world.setBlock(x, y, z, Blocks.air);
|
||||
|
||||
@ -370,6 +370,7 @@ public class MainRegistry
|
||||
public static int fatmanRadius = 35;
|
||||
public static int nukaRadius = 25;
|
||||
public static int aSchrabRadius = 20;
|
||||
public static int blastSpeed = 1024;
|
||||
public static int radioStructure = 500;
|
||||
public static int antennaStructure = 250;
|
||||
public static int atomStructure = 500;
|
||||
@ -1036,6 +1037,10 @@ public class MainRegistry
|
||||
Property propASchrab = config.get(Configuration.CATEGORY_GENERAL, "3.11_aSchrabRadius", 20);
|
||||
propASchrab.comment = "Radius of dropped anti schrabidium";
|
||||
aSchrabRadius = propASchrab.getInt();
|
||||
//add blast speed as config
|
||||
Property propBlastSpeed = config.get(Configuration.CATEGORY_GENERAL, "Blast Speed", 1024);
|
||||
propBlastSpeed.comment = "Base speed of all detonations (Blocks / tick)";
|
||||
blastSpeed = propBlastSpeed.getInt();
|
||||
|
||||
Property propRadio = config.get(Configuration.CATEGORY_GENERAL, "4.00_radioSpawn", 500);
|
||||
propRadio.comment = "Spawn radio station on every nTH chunk";
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user