shoot a _little_ more frequently

This commit is contained in:
George Paton 2024-10-24 16:36:13 +11:00
parent 847126b7fd
commit e94b911a5f

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@ -17,9 +17,9 @@ public class EntityAIFireGun extends EntityAIBase {
private double attackMoveSpeed = 1.0D; // how fast we move while in this state
private double maxRange = 20; // how far our target can be before we stop shooting
private int burstTime = 6; // maximum number of ticks in a burst (for automatic weapons)
private int burstTime = 10; // maximum number of ticks in a burst (for automatic weapons)
private int minWait = 10; // minimum number of ticks to wait between bursts/shots
private int maxWait = 60; // maximum number of ticks to wait between bursts/shots
private int maxWait = 40; // maximum number of ticks to wait between bursts/shots
private float inaccuracy = 30; // how many degrees of inaccuracy does the AI have
// state timers