how come every time i port some absolute garbage feature that people keep telling me is "good" and "justified" those very people start to scream, it's almost like it wasn't good to begin with
Added Mox ZFB rods for fast technetium breeding (50k ticks); Increased the lifetimes for almost all ZIRNOX fuels by approximately 2, along with minor changes to heat values; reduced buffs to boosted presto logs in the IGen: shouldn't be *as* broken anymore, but still nowhere near unremarkable; Added Hopper IO functionality to the ZIRNOX; Changed ZIRNOX and destroyed variant's model textures slightly
* stuff
* Reverted HEP241 and americium fuels to their original value
* Changed plutonium pile rod's output + radiation values
The plutonium pile rod now outputs 2 RGP, 1 uranium billets instead of 3 RGP billets, with the change in radioactivity to reflect that. Considering the recent additions to the pile - and planned ones that allow for sophistication akin to Windscale and X-10 - it feels like a natural balancing change.
* Added adjustable segment sizes to seven segment displays,
made research reactor's control rod entry more noticeable and responsive
* Gave higher plutonium production to NU and MEU
Every other U-238 containing fuel has a fissile:fertile ratio of about 1:3, whilst NU and MEU have 1:12 and 1:6 respectively; as a result, there's going to be a higher chance of U-238 interacting with neutrons, meaning more plutonium. Since NU has a lower enrichment and therefore reactivity as well, its burnup will always be lower, leading to more weapons-grade Pu-239 overall compared to enriched fuels
* Deuterium + Tritium
* Added check to prevent constant power drain
when a deuterium machine cannot produce more heavy water, but still has enough input water and energy to process
* sorry, i'm clowning
* Fixed shadowed fields for deuterium machines
Deuterium towers did not consume the correct amount of energy, as a final called maxPower was used in the superclass instead of getMaxPower() directly
* Update ChemplantRecipes.java