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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
48 lines
1.5 KiB
Java
48 lines
1.5 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.tileentity.machine.TileEntityMachineCrystallizer;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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public class RenderCrystallizer extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity te, double x, double y, double z, float inter) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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switch(te.getBlockMetadata() - 10) {
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case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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TileEntityMachineCrystallizer crys = (TileEntityMachineCrystallizer)te;
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.crystallizer_tex);
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ResourceManager.crystallizer.renderPart("Body");
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bindTexture(ResourceManager.crystallizer_window_tex);
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ResourceManager.crystallizer.renderPart("Windows");
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GL11.glPushMatrix();
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GL11.glRotatef(crys.prevAngle + (crys.angle - crys.prevAngle) * inter, 0, 1, 0);
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bindTexture(ResourceManager.crystallizer_spinner_tex);
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ResourceManager.crystallizer.renderPart("Spinner");
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GL11.glPopMatrix();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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}
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