498 lines
25 KiB
Java

//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
package com.hbm.world.dungeon;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class Ruin001 extends WorldGenerator {
Block Block1 = ModBlocks.brick_concrete;
Block Block2 = ModBlocks.brick_concrete_cracked;
Block Block3 = ModBlocks.brick_concrete_broken;
protected Block[] GetValidSpawnBlocks() {
return new Block[] {Blocks.grass};
}
public boolean LocationIsValidSpawn(World world, int x, int y, int z) {
Block checkBlock = world.getBlock(x, y - 1, z);
Block blockAbove = world.getBlock(x, y , z);
Block blockBelow = world.getBlock(x, y - 2, z);
for (Block i : GetValidSpawnBlocks())
{
if (blockAbove != Blocks.air)
{
return false;
}
if (checkBlock == i)
{
return true;
}
else if (checkBlock == Blocks.snow_layer && blockBelow == i)
{
return true;
}
else if (checkBlock.getMaterial() == Material.plants && blockBelow == i)
{
return true;
}
}
return false;
}
public boolean generate(World world, Random rand, int x, int y, int z) {
int i = rand.nextInt(1);
if(i == 0)
{
generate_r0(world, rand, x, y, z);
}
return true;
}
public boolean generate_r0(World world, Random rand, int x, int y, int z) {
if(!LocationIsValidSpawn(world, x, y, z) || !LocationIsValidSpawn(world, x + 12, y, z) || !LocationIsValidSpawn(world, x + 12, y, z + 14) || !LocationIsValidSpawn(world, x, y, z + 14)) {
// return false;
}
world.setBlock(x + 1, y + 0, z + 5, Block1, 0, 3);
world.setBlock(x + 1, y + 0, z + 6, Block1, 0, 3);
world.setBlock(x + 2, y + 0, z + 6, Block1, 0, 3);
world.setBlock(x + 3, y + 0, z + 6, Block1, 0, 3);
world.setBlock(x + 4, y + 0, z + 6, Block1, 0, 3);
world.setBlock(x + 5, y + 0, z + 6, Block1, 0, 3);
world.setBlock(x + 6, y + 0, z + 6, Block1, 0, 3);
world.setBlock(x + 7, y + 0, z + 6, Block1, 0, 3);
world.setBlock(x + 8, y + 0, z + 6, Block1, 0, 3);
world.setBlock(x + 3, y + 0, z + 7, Block1, 0, 3);
world.setBlock(x + 1, y + 0, z + 8, Block1, 0, 3);
world.setBlock(x + 2, y + 0, z + 8, Block1, 0, 3);
world.setBlock(x + 3, y + 0, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + 0, z + 9, Blocks.lit_furnace, 3, 3);
world.setBlock(x + 2, y + 0, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + 0, z + 10, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + 1, z + 5, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 5, Blocks.vine, 0, 3);
world.setBlock(x + 2, y + 1, z + 5, Block1, 0, 3);
world.setBlock(x + 3, y + 1, z + 5, Block1, 0, 3);
world.setBlock(x + 4, y + 1, z + 5, Block1, 0, 3);
world.setBlock(x + 5, y + 1, z + 5, Block1, 0, 3);
world.setBlock(x + 6, y + 1, z + 5, Block1, 0, 3);
world.setBlock(x + 7, y + 1, z + 5, Block1, 0, 3);
world.setBlock(x + 8, y + 1, z + 5, Block1, 0, 3);
world.setBlock(x + 0, y + 1, z + 6, Block1, 0, 3);
world.setBlock(x + 9, y + 1, z + 6, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 7, Block1, 0, 3);
world.setBlock(x + 2, y + 1, z + 7, Block1, 0, 3);
world.setBlock(x + 3, y + 1, z + 7, Blocks.vine, 0, 3);
world.setBlock(x + 4, y + 1, z + 7, Block1, 0, 3);
world.setBlock(x + 5, y + 1, z + 7, Block1, 0, 3);
world.setBlock(x + 6, y + 1, z + 7, Block1, 0, 3);
world.setBlock(x + 7, y + 1, z + 7, Block1, 0, 3);
world.setBlock(x + 8, y + 1, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + 1, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 8, Blocks.vine, 0, 3);
world.setBlock(x + 2, y + 1, z + 8, Blocks.vine, 0, 3);
world.setBlock(x + 3, y + 1, z + 8, Blocks.vine, 0, 3);
world.setBlock(x + 4, y + 1, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + 1, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 9, Blocks.vine, 0, 3);
world.setBlock(x + 2, y + 1, z + 9, Blocks.water, 0, 3);
world.setBlock(x + 3, y + 1, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + 1, z + 10, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 10, Blocks.vine, 0, 3);
world.setBlock(x + 2, y + 1, z + 10, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 11, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 5, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 5, Blocks.vine, 0, 3);
world.setBlock(x + 2, y + 2, z + 5, Block1, 0, 3);
world.setBlock(x + 3, y + 2, z + 5, Block1, 0, 3);
world.setBlock(x + 4, y + 2, z + 5, Block1, 0, 3);
world.setBlock(x + 5, y + 2, z + 5, Block1, 0, 3);
world.setBlock(x + 6, y + 2, z + 5, Block1, 0, 3);
world.setBlock(x + 7, y + 2, z + 5, Block1, 0, 3);
world.setBlock(x + 8, y + 2, z + 5, Block1, 0, 3);
world.setBlock(x + 9, y + 2, z + 5, Block1, 0, 3);
world.setBlock(x + 10, y + 2, z + 5, Block1, 0, 3);
world.setBlock(x + 11, y + 2, z + 5, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 6, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 6, Block1, 0, 3);
world.setBlock(x + 2, y + 2, z + 6, Block1, 0, 3);
world.setBlock(x + 3, y + 2, z + 6, Block1, 0, 3);
world.setBlock(x + 4, y + 2, z + 6, Block1, 0, 3);
world.setBlock(x + 5, y + 2, z + 6, Block1, 0, 3);
world.setBlock(x + 6, y + 2, z + 6, Block1, 0, 3);
world.setBlock(x + 7, y + 2, z + 6, Block1, 0, 3);
world.setBlock(x + 8, y + 2, z + 6, Blocks.vine, 0, 3);
world.setBlock(x + 9, y + 2, z + 6, Block1, 0, 3);
world.setBlock(x + 10, y + 2, z + 6, Block1, 0, 3);
world.setBlock(x + 11, y + 2, z + 6, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 7, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 7, Block1, 0, 3);
world.setBlock(x + 2, y + 2, z + 7, Block1, 0, 3);
world.setBlock(x + 3, y + 2, z + 7, Block1, 0, 3);
world.setBlock(x + 4, y + 2, z + 7, Block1, 0, 3);
world.setBlock(x + 5, y + 2, z + 7, Block2, 0, 3);
world.setBlock(x + 6, y + 2, z + 7, Block3, 0, 3);
world.setBlock(x + 7, y + 2, z + 7, Block1, 0, 3);
world.setBlock(x + 8, y + 2, z + 7, Block1, 0, 3);
world.setBlock(x + 9, y + 2, z + 7, Block1, 0, 3);
world.setBlock(x + 10, y + 2, z + 7, Block3, 0, 3);
world.setBlock(x + 11, y + 2, z + 7, Block3, 0, 3);
world.setBlock(x + 0, y + 2, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 8, Block1, 0, 3);
world.setBlock(x + 2, y + 2, z + 8, Block1, 0, 3);
world.setBlock(x + 3, y + 2, z + 8, Block2, 0, 3);
world.setBlock(x + 4, y + 2, z + 8, Block3, 0, 3);
world.setBlock(x + 5, y + 2, z + 8, Block2, 0, 3);
world.setBlock(x + 6, y + 2, z + 8, Blocks.netherrack, 0, 3);
world.setBlock(x + 7, y + 2, z + 8, Blocks.netherrack, 0, 3);
world.setBlock(x + 8, y + 2, z + 8, Block3, 0, 3);
world.setBlock(x + 9, y + 2, z + 8, Block3, 0, 3);
world.setBlock(x + 10, y + 2, z + 8, Block2, 0, 3);
world.setBlock(x + 11, y + 2, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 9, Block1, 0, 3);
world.setBlock(x + 2, y + 2, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 9, Block1, 0, 3);
world.setBlock(x + 4, y + 2, z + 9, Blocks.netherrack, 0, 3);
world.setBlock(x + 5, y + 2, z + 9, Block2, 0, 3);
world.setBlock(x + 6, y + 2, z + 9, Block3, 0, 3);
world.setBlock(x + 7, y + 2, z + 9, Blocks.netherrack, 0, 3);
world.setBlock(x + 8, y + 2, z + 9, Block3, 0, 3);
world.setBlock(x + 9, y + 2, z + 9, Block3, 0, 3);
world.setBlock(x + 10, y + 2, z + 9, Block3, 0, 3);
world.setBlock(x + 11, y + 2, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 10, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 10, Block1, 0, 3);
world.setBlock(x + 2, y + 2, z + 10, Block1, 0, 3);
world.setBlock(x + 3, y + 2, z + 10, Blocks.netherrack, 0, 3);
world.setBlock(x + 4, y + 2, z + 10, Blocks.netherrack, 0, 3);
world.setBlock(x + 5, y + 2, z + 10, Blocks.netherrack, 0, 3);
world.setBlock(x + 6, y + 2, z + 10, Block2, 0, 3);
world.setBlock(x + 7, y + 2, z + 10, Block2, 0, 3);
world.setBlock(x + 8, y + 2, z + 10, Block3, 0, 3);
world.setBlock(x + 9, y + 2, z + 10, Block3, 0, 3);
world.setBlock(x + 10, y + 2, z + 10, Blocks.netherrack, 0, 3);
world.setBlock(x + 11, y + 2, z + 10, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 11, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 11, Block1, 0, 3);
world.setBlock(x + 2, y + 2, z + 11, Block1, 0, 3);
world.setBlock(x + 3, y + 2, z + 11, Block1, 0, 3);
world.setBlock(x + 4, y + 2, z + 11, Blocks.netherrack, 0, 3);
world.setBlock(x + 5, y + 2, z + 11, Blocks.netherrack, 0, 3);
world.setBlock(x + 6, y + 2, z + 11, Block3, 0, 3);
world.setBlock(x + 7, y + 2, z + 11, Blocks.netherrack, 0, 3);
world.setBlock(x + 8, y + 2, z + 11, Block3, 0, 3);
world.setBlock(x + 9, y + 2, z + 11, Blocks.netherrack, 0, 3);
world.setBlock(x + 10, y + 2, z + 11, Blocks.netherrack, 0, 3);
world.setBlock(x + 11, y + 2, z + 11, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 12, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 12, Block1, 0, 3);
world.setBlock(x + 2, y + 2, z + 12, Block1, 0, 3);
world.setBlock(x + 3, y + 2, z + 12, Block1, 0, 3);
world.setBlock(x + 4, y + 2, z + 12, Block1, 0, 3);
world.setBlock(x + 5, y + 2, z + 12, Block1, 0, 3);
world.setBlock(x + 6, y + 2, z + 12, Blocks.netherrack, 0, 3);
world.setBlock(x + 7, y + 2, z + 12, Block1, 0, 3);
world.setBlock(x + 8, y + 2, z + 12, Blocks.netherrack, 0, 3);
world.setBlock(x + 9, y + 2, z + 12, Block1, 0, 3);
world.setBlock(x + 10, y + 2, z + 12, Block1, 0, 3);
world.setBlock(x + 11, y + 2, z + 12, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 13, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 13, Block1, 0, 3);
world.setBlock(x + 2, y + 2, z + 13, Block1, 0, 3);
world.setBlock(x + 3, y + 2, z + 13, Block1, 0, 3);
world.setBlock(x + 4, y + 2, z + 13, Block1, 0, 3);
world.setBlock(x + 5, y + 2, z + 13, Block1, 0, 3);
world.setBlock(x + 6, y + 2, z + 13, Block1, 0, 3);
world.setBlock(x + 7, y + 2, z + 13, Block1, 0, 3);
world.setBlock(x + 8, y + 2, z + 13, Block1, 0, 3);
world.setBlock(x + 9, y + 2, z + 13, Block1, 0, 3);
world.setBlock(x + 10, y + 2, z + 13, Block1, 0, 3);
world.setBlock(x + 11, y + 2, z + 13, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 14, Block1, 0, 3);
world.setBlock(x + 2, y + 2, z + 14, Block1, 0, 3);
world.setBlock(x + 3, y + 2, z + 14, Block1, 0, 3);
world.setBlock(x + 4, y + 2, z + 14, Block1, 0, 3);
world.setBlock(x + 5, y + 2, z + 14, Block1, 0, 3);
world.setBlock(x + 6, y + 2, z + 14, Block1, 0, 3);
world.setBlock(x + 7, y + 2, z + 14, Block1, 0, 3);
world.setBlock(x + 8, y + 2, z + 14, Block1, 0, 3);
world.setBlock(x + 9, y + 2, z + 14, Block1, 0, 3);
world.setBlock(x + 10, y + 2, z + 14, Block1, 0, 3);
world.setBlock(x + 11, y + 2, z + 14, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 2, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 4, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 5, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 6, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 7, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 8, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 9, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 10, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 11, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 12, y + 3, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 5, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 5, Blocks.reeds, 0, 3);
world.setBlock(x + 2, y + 3, z + 5, Blocks.waterlily, 0, 3);
world.setBlock(x + 3, y + 3, z + 5, Blocks.waterlily, 0, 3);
world.setBlock(x + 4, y + 3, z + 5, Blocks.waterlily, 0, 3);
world.setBlock(x + 5, y + 3, z + 5, Blocks.chest, 3, 3);
world.setBlock(x + 6, y + 3, z + 5, Blocks.chest, 3, 3);
world.setBlock(x + 7, y + 3, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 3, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 3, z + 5, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 6, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 6, ModBlocks.red_cable, 0, 3);
world.setBlock(x + 2, y + 3, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 3, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 3, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 3, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 3, z + 6, Blocks.vine, 0, 3);
world.setBlock(x + 9, y + 3, z + 6, Blocks.stone, 0, 3);
world.setBlock(x + 11, y + 3, z + 6, Blocks.stone, 0, 3);
world.setBlock(x + 12, y + 3, z + 6, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 7, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 7, Blocks.nether_wart, 5, 3);
world.setBlock(x + 2, y + 3, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 3, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 3, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 3, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 3, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 3, z + 7, Blocks.ender_chest, 2, 3);
world.setBlock(x + 12, y + 3, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 3, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 3, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 3, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 3, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 3, z + 8, Blocks.stone, 0, 3);
world.setBlock(x + 11, y + 3, z + 8, Blocks.stone, 0, 3);
world.setBlock(x + 12, y + 3, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 3, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 3, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 3, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 3, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 3, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 10, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 10, ModBlocks.machine_shredder, 0, 3);
world.setBlock(x + 2, y + 3, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 3, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 3, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 3, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 3, z + 10, ModBlocks.crashed_balefire, 5, 3);
world.setBlock(x + 9, y + 3, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 3, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 3, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 3, z + 10, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 11, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 3, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 3, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 3, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 3, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 3, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 3, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 3, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 3, z + 11, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 12, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 12, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 3, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 3, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 3, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 3, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 3, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 3, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 3, z + 12, Block1, 0, 3);
world.setBlock(x + 12, y + 3, z + 12, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 13, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 3, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 3, y + 3, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 3, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 3, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 7, y + 3, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 3, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 9, y + 3, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 3, z + 13, Block1, 0, 3);
world.setBlock(x + 11, y + 3, z + 13, Block1, 0, 3);
world.setBlock(x + 12, y + 3, z + 13, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 14, Block1, 0, 3);
world.setBlock(x + 2, y + 3, z + 14, Block1, 0, 3);
world.setBlock(x + 3, y + 3, z + 14, Block1, 0, 3);
world.setBlock(x + 4, y + 3, z + 14, Block1, 0, 3);
world.setBlock(x + 5, y + 3, z + 14, Block1, 0, 3);
world.setBlock(x + 6, y + 3, z + 14, Block1, 0, 3);
world.setBlock(x + 7, y + 3, z + 14, Block1, 0, 3);
world.setBlock(x + 8, y + 3, z + 14, Block1, 0, 3);
world.setBlock(x + 9, y + 3, z + 14, Block1, 0, 3);
world.setBlock(x + 10, y + 3, z + 14, Block1, 0, 3);
world.setBlock(x + 11, y + 3, z + 14, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 2, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 4, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 5, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 6, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 7, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 8, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 9, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 10, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 11, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 12, y + 4, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 5, Block1, 0, 3);
world.setBlock(x + 2, y + 4, z + 5, Blocks.waterlily, 0, 3);
world.setBlock(x + 3, y + 4, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 5, Blocks.chest, 3, 3);
world.setBlock(x + 6, y + 4, z + 5, Blocks.chest, 3, 3);
world.setBlock(x + 7, y + 4, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 4, z + 5, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 6, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 6, ModBlocks.red_cable, 0, 3);
world.setBlock(x + 2, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 4, z + 6, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 7, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 7, Blocks.nether_wart, 5, 3);
world.setBlock(x + 2, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 4, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 4, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 4, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 10, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 10, ModBlocks.red_cable, 0, 3);
world.setBlock(x + 2, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 4, z + 10, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 11, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 4, z + 11, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 12, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 4, z + 12, Block1, 0, 3);
world.setBlock(x + 12, y + 4, z + 12, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 13, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 3, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 4, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 4, z + 13, Block1, 0, 3);
world.setBlock(x + 11, y + 4, z + 13, Block1, 0, 3);
world.setBlock(x + 12, y + 4, z + 13, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 14, Block1, 0, 3);
world.setBlock(x + 2, y + 4, z + 14, Block1, 0, 3);
world.setBlock(x + 3, y + 4, z + 14, Block1, 0, 3);
world.setBlock(x + 4, y + 4, z + 14, Block1, 0, 3);
world.setBlock(x + 5, y + 4, z + 14, Block1, 0, 3);
world.setBlock(x + 6, y + 4, z + 14, Block1, 0, 3);
world.setBlock(x + 7, y + 4, z + 14, Block1, 0, 3);
world.setBlock(x + 8, y + 4, z + 14, Block1, 0, 3);
world.setBlock(x + 9, y + 4, z + 14, Block1, 0, 3);
world.setBlock(x + 10, y + 4, z + 14, Block1, 0, 3);
world.setBlock(x + 11, y + 4, z + 14, Block1, 0, 3);
new Ruin002().generate_r00(world, rand, x, y, z);
return true;
}
}