50 lines
1.5 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.main.ResourceManager;
import com.hbm.render.util.BeamPronter;
import com.hbm.render.util.BeamPronter.EnumBeamType;
import com.hbm.render.util.BeamPronter.EnumWaveType;
import com.hbm.tileentity.machine.TileEntityMachineIGenerator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Vec3;
public class RenderIGenerator extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
switch(te.getBlockMetadata() - BlockDummyable.offset) {
case 2: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(90, 0F, 1F, 0F); break;
}
GL11.glTranslated(0, 0, -1);
TileEntityMachineIGenerator igen = (TileEntityMachineIGenerator) te;
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.igen_tex);
ResourceManager.igen.renderPart("Body");
float rot = igen.prevRotation + (igen.rotation - igen.prevRotation) * f;
GL11.glTranslated(0, 1.5D, 0);
GL11.glRotatef(-rot, 0, 0, 1);
GL11.glTranslated(0, -1.5D, 0);
ResourceManager.igen.renderPart("Rotor");
GL11.glPopMatrix();
}
}