162 Commits

Author SHA1 Message Date
Boblet
8ea7cf4080 can't wait for people to complain about this one 2025-08-22 13:06:47 +02:00
Boblet
148ba19721 deploy surface-to-yellow-one missile 2025-05-23 13:40:48 +02:00
Boblet
89f4da4ab4 pew pew 2025-04-22 16:28:53 +02:00
BallOfEnergy
52b781ea9f Merge remote-tracking branch 'upstream/master' into Optimization
# Conflicts:
#	src/main/java/api/hbm/energymk2/IEnergyReceiverMK2.java
#	src/main/java/com/hbm/items/weapon/ItemAmmoArty.java
#	src/main/java/com/hbm/items/weapon/sedna/factory/ConfettiUtil.java
#	src/main/java/com/hbm/tileentity/machine/TileEntityMachineRotaryFurnace.java
2025-03-07 22:06:13 -06:00
Vaern
247f3eace8 finishing touches 2025-02-26 23:38:28 -08:00
BallOfEnergy
9fa148c218 just in case I disappear, here's particle threading and crate backpacks, along with spider crates, though opening a spider crate in the inventory will not spawn spiders yet. 2025-01-12 19:21:17 -06:00
Bob
89a3a1f9bc fixes 2024-12-27 01:01:51 +01:00
Bob
d7776b52d5 roblox death sound 2024-12-23 23:56:43 +01:00
Boblet
9b149f3e3d trash incineration 2024-12-17 11:37:37 +01:00
Boblet
096c4f4941 hawk tuah 2: eagle tuah 2024-12-05 16:33:13 +01:00
Boblet
fcf0f0d2d9 yet more gun stuff! 2024-09-20 15:03:52 +02:00
Boblet
c3bc6c6bba flixes 2024-09-16 16:35:37 +02:00
Bob
13ffc6a66a refactor, new keybind system 2024-09-02 22:39:59 +02:00
George Paton
1734e45646 Explosive block rework:
* All blocks now spawn entities when destroyed by an explosion, rather than instantly exploding
* Explosive/Waste barrels now fly off as an entity, exploding when contacting a surface
* All other explosives instead spawn a zero tick entity to prevent a stack overflow while retaining existing behaviour
* onShot behaviour added to simplify blocks that should explode when shot at
2024-05-08 13:16:20 +10:00
George Paton
9a93570086 Actually, it looks way better to cycle empty than to wait until the chamber is cleared by reloading (especially since the spent casing doesn't reflect the difference!) 2024-02-26 15:03:33 +11:00
George Paton
b710c6d6f6 Add empty firing animation and case colours 2024-02-26 12:12:47 +11:00
George Paton
e88d3aba19 Add animations to Congo Lake 2024-02-25 17:59:07 +11:00
George Paton
f5d1b7b787 Add empty reload sounds to Benelli 2024-02-20 13:41:09 +11:00
George Paton
8408a8e239 benelli my beloved wife, smite this unholy glyphid scum 2024-02-20 13:14:13 +11:00
George Paton
be17321013
Merge branch 'HbmMods:master' into master 2024-02-18 17:29:31 +11:00
George Paton
d08d503178 Added old-school animations for the super shotgun, including new CONSTANT keyframe loading 2024-02-18 17:28:53 +11:00
Boblet
786ced191b launch pad condensation for LOXY rockets 2024-02-14 15:38:25 +01:00
George Paton
dc653d485e Add alt-fire sound to SPAS-12, and adjust animation to fit 2024-02-02 16:30:06 +11:00
George Paton
b1d7dc1738 Why not fix up the audio while I'm eeeere 2024-02-01 22:07:54 +11:00
George Paton
1de796fec5 Add animations to SPAS-12 2024-02-01 21:56:51 +11:00
George Paton
3d6c2aa67e Fix reload animation getting stuck if you run out of ammo before filling the weapon
Fix ALT_CYCLE support, will fall back to CYCLE if no ALT_CYCLE animation is defined
2024-02-01 21:56:04 +11:00
George Paton
273018a5c7 Add correct shell colouring to KS23 2024-02-01 12:07:04 +11:00
George Paton
d979fd2e09 Add support for shotgun reloading animations
Add support for alternate reload animations when loading from completely empty
Add animations for Samuel The Big Fucking Shotgun
2024-01-31 17:11:03 +11:00
George Paton
a5ad9c8f5a Scrap the reload animation on the novac 2024-01-31 09:51:51 +11:00
George Paton
a2e487912c Initial animation work for the Novac 2024-01-30 20:33:28 +11:00
George Paton
60de291033 Add animations to Cursed 357 2024-01-30 19:12:52 +11:00
George Paton
a067e437a5 New animation loader! COLLADA supports all the cool things we want to do, but nothing that _implements_ COLLADA as an exporter does... aint that grand
Animation set for Colt/Python added
2024-01-30 14:00:14 +11:00
George Paton
5a7367624f Implement new animation system - is backwards compatible with old animations, since they only use the first 3 values, which are ultimately output identically 2024-01-24 16:12:15 +11:00
Bob
aa8e492610 molysite, mud hole 2024-01-21 00:28:26 +01:00
Bob
4c3945c924 getting railed again 2024-01-06 22:59:40 +01:00
Bob
59c5efd49b .44 but better 2024-01-04 14:24:03 +01:00
Bob
ca1cd3db17 and some more fixes 2023-12-25 00:08:26 +01:00
HbmMods
3d319a1b15
Merge pull request #1265 from 70000hp/just-kill-me-already
The Entire Glyphid Update
2023-12-13 10:09:53 +01:00
Bob
1d92906dd7 upgrade crap, funny new stamps 2023-12-10 18:58:26 +01:00
70000hp
897308cb7f e 2023-12-08 19:57:50 -05:00
70000hp
ad826215ee i forogr 2023-09-01 16:18:50 -04:00
70000hp
9e2d2dba01 burst fire for the UAC pistol 2023-09-01 16:09:21 -04:00
70000hp
16f710450c actual burst fire logic
also adds burst fire to josh
2023-09-01 16:07:48 -04:00
HbmMods
1448241515
Merge pull request #1177 from 70000hp/josh-anims
Animations for Josh
2023-08-31 16:40:07 +02:00
70000hp
cb90b2973c josh anims :3 2023-08-31 10:13:54 -04:00
70000hp
e0d13496cd Improved chloro rounds logic 2023-08-30 12:28:48 -04:00
Bob
27648ca7a6 lanterns, heating oven connection fix 2023-08-12 22:46:59 +02:00
Bob
1a3596f33d finished leadburster, congo lake grenade launcher 2023-08-12 00:04:42 +02:00
Boblet
98ec88678a leadburster tweaks 2023-08-11 14:18:23 +02:00
Boblet
3b94f3dafd 40mm leadburster 2023-08-11 12:02:18 +02:00