Boblet
8ea7cf4080
can't wait for people to complain about this one
2025-08-22 13:06:47 +02:00
Boblet
148ba19721
deploy surface-to-yellow-one missile
2025-05-23 13:40:48 +02:00
Boblet
89f4da4ab4
pew pew
2025-04-22 16:28:53 +02:00
BallOfEnergy
52b781ea9f
Merge remote-tracking branch 'upstream/master' into Optimization
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# Conflicts:
# src/main/java/api/hbm/energymk2/IEnergyReceiverMK2.java
# src/main/java/com/hbm/items/weapon/ItemAmmoArty.java
# src/main/java/com/hbm/items/weapon/sedna/factory/ConfettiUtil.java
# src/main/java/com/hbm/tileentity/machine/TileEntityMachineRotaryFurnace.java
2025-03-07 22:06:13 -06:00
Vaern
247f3eace8
finishing touches
2025-02-26 23:38:28 -08:00
BallOfEnergy
9fa148c218
just in case I disappear, here's particle threading and crate backpacks, along with spider crates, though opening a spider crate in the inventory will not spawn spiders yet.
2025-01-12 19:21:17 -06:00
Bob
89a3a1f9bc
fixes
2024-12-27 01:01:51 +01:00
Bob
d7776b52d5
roblox death sound
2024-12-23 23:56:43 +01:00
Boblet
9b149f3e3d
trash incineration
2024-12-17 11:37:37 +01:00
Boblet
096c4f4941
hawk tuah 2: eagle tuah
2024-12-05 16:33:13 +01:00
Boblet
fcf0f0d2d9
yet more gun stuff!
2024-09-20 15:03:52 +02:00
Boblet
c3bc6c6bba
flixes
2024-09-16 16:35:37 +02:00
Bob
13ffc6a66a
refactor, new keybind system
2024-09-02 22:39:59 +02:00
George Paton
1734e45646
Explosive block rework:
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* All blocks now spawn entities when destroyed by an explosion, rather than instantly exploding
* Explosive/Waste barrels now fly off as an entity, exploding when contacting a surface
* All other explosives instead spawn a zero tick entity to prevent a stack overflow while retaining existing behaviour
* onShot behaviour added to simplify blocks that should explode when shot at
2024-05-08 13:16:20 +10:00
George Paton
9a93570086
Actually, it looks way better to cycle empty than to wait until the chamber is cleared by reloading (especially since the spent casing doesn't reflect the difference!)
2024-02-26 15:03:33 +11:00
George Paton
b710c6d6f6
Add empty firing animation and case colours
2024-02-26 12:12:47 +11:00
George Paton
e88d3aba19
Add animations to Congo Lake
2024-02-25 17:59:07 +11:00
George Paton
f5d1b7b787
Add empty reload sounds to Benelli
2024-02-20 13:41:09 +11:00
George Paton
8408a8e239
benelli my beloved wife, smite this unholy glyphid scum
2024-02-20 13:14:13 +11:00
George Paton
be17321013
Merge branch 'HbmMods:master' into master
2024-02-18 17:29:31 +11:00
George Paton
d08d503178
Added old-school animations for the super shotgun, including new CONSTANT keyframe loading
2024-02-18 17:28:53 +11:00
Boblet
786ced191b
launch pad condensation for LOXY rockets
2024-02-14 15:38:25 +01:00
George Paton
dc653d485e
Add alt-fire sound to SPAS-12, and adjust animation to fit
2024-02-02 16:30:06 +11:00
George Paton
b1d7dc1738
Why not fix up the audio while I'm eeeere
2024-02-01 22:07:54 +11:00
George Paton
1de796fec5
Add animations to SPAS-12
2024-02-01 21:56:51 +11:00
George Paton
3d6c2aa67e
Fix reload animation getting stuck if you run out of ammo before filling the weapon
...
Fix ALT_CYCLE support, will fall back to CYCLE if no ALT_CYCLE animation is defined
2024-02-01 21:56:04 +11:00
George Paton
273018a5c7
Add correct shell colouring to KS23
2024-02-01 12:07:04 +11:00
George Paton
d979fd2e09
Add support for shotgun reloading animations
...
Add support for alternate reload animations when loading from completely empty
Add animations for Samuel The Big Fucking Shotgun
2024-01-31 17:11:03 +11:00
George Paton
a5ad9c8f5a
Scrap the reload animation on the novac
2024-01-31 09:51:51 +11:00
George Paton
a2e487912c
Initial animation work for the Novac
2024-01-30 20:33:28 +11:00
George Paton
60de291033
Add animations to Cursed 357
2024-01-30 19:12:52 +11:00
George Paton
a067e437a5
New animation loader! COLLADA supports all the cool things we want to do, but nothing that _implements_ COLLADA as an exporter does... aint that grand
...
Animation set for Colt/Python added
2024-01-30 14:00:14 +11:00
George Paton
5a7367624f
Implement new animation system - is backwards compatible with old animations, since they only use the first 3 values, which are ultimately output identically
2024-01-24 16:12:15 +11:00
Bob
aa8e492610
molysite, mud hole
2024-01-21 00:28:26 +01:00
Bob
4c3945c924
getting railed again
2024-01-06 22:59:40 +01:00
Bob
59c5efd49b
.44 but better
2024-01-04 14:24:03 +01:00
Bob
ca1cd3db17
and some more fixes
2023-12-25 00:08:26 +01:00
HbmMods
3d319a1b15
Merge pull request #1265 from 70000hp/just-kill-me-already
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The Entire Glyphid Update
2023-12-13 10:09:53 +01:00
Bob
1d92906dd7
upgrade crap, funny new stamps
2023-12-10 18:58:26 +01:00
70000hp
897308cb7f
e
2023-12-08 19:57:50 -05:00
70000hp
ad826215ee
i forogr
2023-09-01 16:18:50 -04:00
70000hp
9e2d2dba01
burst fire for the UAC pistol
2023-09-01 16:09:21 -04:00
70000hp
16f710450c
actual burst fire logic
...
also adds burst fire to josh
2023-09-01 16:07:48 -04:00
HbmMods
1448241515
Merge pull request #1177 from 70000hp/josh-anims
...
Animations for Josh
2023-08-31 16:40:07 +02:00
70000hp
cb90b2973c
josh anims :3
2023-08-31 10:13:54 -04:00
70000hp
e0d13496cd
Improved chloro rounds logic
2023-08-30 12:28:48 -04:00
Bob
27648ca7a6
lanterns, heating oven connection fix
2023-08-12 22:46:59 +02:00
Bob
1a3596f33d
finished leadburster, congo lake grenade launcher
2023-08-12 00:04:42 +02:00
Boblet
98ec88678a
leadburster tweaks
2023-08-11 14:18:23 +02:00
Boblet
3b94f3dafd
40mm leadburster
2023-08-11 12:02:18 +02:00