Boblet
345d6e8710
this machine can suck all day long
2025-04-10 16:41:31 +02:00
Boblet
7146e20fb3
f u c k
2025-03-24 10:38:15 +01:00
George Paton
141e80bfcb
batteries and fluid tanks now block propagation if not set to buffer mode (which the player can circumvent by cabling/piping around them, which gives them the choice of behaviour, and is more intuitive)
2025-03-24 16:09:56 +11:00
George Paton
62485c6854
fluid tank handling updated to match energy storage blocks, allowing for more consistent tank leveling behaviour
2025-03-24 15:05:56 +11:00
George Paton
f00f2c7ca3
fix compat shim incorrectly subscribing receiving tanks
2025-03-24 12:25:06 +11:00
Bob
d6c15c8ff2
the malicious gigglefish from the silly dimension
2025-03-23 21:46:56 +01:00
BallOfEnergy
0a59fa86a0
Merge remote-tracking branch 'upstream/master' into Optimization
...
# Conflicts:
# src/main/java/api/hbm/fluid/IFluidConnector.java
# src/main/java/api/hbm/fluid/IFluidUser.java
# src/main/java/com/hbm/tileentity/machine/TileEntityWatz.java
# src/main/java/com/hbm/tileentity/machine/storage/TileEntityMachineFluidTank.java
2025-03-19 13:28:38 -05:00
Boblet
7b80e9fb64
oh, in the distance i could see a pale light
2025-03-18 16:53:41 +01:00
Boblet
900f8e6959
flowing my creek so hard rn you wouldn't believe
2025-03-14 14:28:13 +01:00
Boblet
3c2ddf4d64
*vomits*
2025-03-13 16:58:15 +01:00
Boblet
565d5c1129
go go gadget: detonate nutsack
2025-03-10 16:57:02 +01:00
Bob
0ca1be3d6f
goober
2025-03-09 22:03:34 +01:00
BallOfEnergy
52b781ea9f
Merge remote-tracking branch 'upstream/master' into Optimization
...
# Conflicts:
# src/main/java/api/hbm/energymk2/IEnergyReceiverMK2.java
# src/main/java/com/hbm/items/weapon/ItemAmmoArty.java
# src/main/java/com/hbm/items/weapon/sedna/factory/ConfettiUtil.java
# src/main/java/com/hbm/tileentity/machine/TileEntityMachineRotaryFurnace.java
2025-03-07 22:06:13 -06:00
Boblet
5d24e76601
compat for (hopefully) robust external recipe registering
2025-03-06 14:25:30 +01:00
Bob
a78dae4a8e
alright i'm tired
2025-03-05 21:58:20 +01:00
Boblet
fd500f8a98
and now for the boring part
2025-02-25 16:56:48 +01:00
Bob
06caf11654
yeah that's all the bugs that needed fixing
2025-02-24 21:43:44 +01:00
Boblet
bd3b52cd36
nodespace is dead, let's wear its skin
2025-02-24 14:45:23 +01:00
Boblet
c3e532ab33
good god - we gonna rock down to electric avenue
2025-02-21 15:18:45 +01:00
Boblet
18dfb21ca4
UNINOS
2025-02-17 16:59:17 +01:00
BallOfEnergy
aceb313fec
Merge remote-tracking branch 'refs/remotes/upstream/master' into Optimization
...
# Conflicts:
# src/main/java/com/hbm/handler/WeaponAbility.java
# src/main/java/com/hbm/items/weapon/sedna/factory/Orchestras.java
# src/main/java/com/hbm/tileentity/TileEntityLoadedBase.java
# src/main/java/com/hbm/tileentity/machine/TileEntityMachineRotaryFurnace.java
2025-02-09 18:02:29 -06:00
Bob
fb1e20c11f
🅱️ all 🅱️ usting
2025-01-25 20:25:01 +01:00
Bob
6373c09081
PERFLUOROMETHYL WANTS TO KNOW YOUR LOCATION
2025-01-19 22:45:37 +01:00
BallOfEnergy
9fa148c218
just in case I disappear, here's particle threading and crate backpacks, along with spider crates, though opening a spider crate in the inventory will not spawn spiders yet.
2025-01-12 19:21:17 -06:00
Bob
ae431a3a9b
can a special weapon have a b-side?
2025-01-06 18:19:56 +01:00
BallOfEnergy
e1bdae1241
Merge remote-tracking branch 'upstream/master' into Optimization
...
# Conflicts:
# src/main/java/com/hbm/blocks/ModBlocks.java
# src/main/java/com/hbm/lib/HbmCollection.java
# src/main/java/com/hbm/main/ClientProxy.java
# src/main/java/com/hbm/main/MainRegistry.java
# src/main/java/com/hbm/main/ModEventHandler.java
# src/main/java/com/hbm/main/NEIConfig.java
# src/main/java/com/hbm/util/LootGenerator.java
2024-12-26 19:43:36 -06:00
Bob
d7776b52d5
roblox death sound
2024-12-23 23:56:43 +01:00
Bob
1bccba82bb
god giveth, and god taketh away
2024-12-23 21:31:33 +01:00
BallOfEnergy
6443a4c391
Make ExtPropPacket ByteBuf based, along with some other performance improvements such as removing debug fluid net code and making RBMKDials more accepting of new gamerules.
2024-10-27 23:06:40 -05:00
Boblet
a1401b47e2
my ass is bleeding
2024-10-16 17:00:07 +02:00
Bob
13ffc6a66a
refactor, new keybind system
2024-09-02 22:39:59 +02:00
Boblet
7e6ecdefb9
INDEX
2024-08-23 14:23:44 +02:00
Bob
29fb57053d
anyway
2024-08-22 22:47:06 +02:00
Boblet
b8d24b5c2d
battery packs
2024-08-20 16:30:15 +02:00
Bob
e7428fb5ab
camera, lights, action
2024-07-14 13:35:28 +02:00
Boblet
01830fd877
as straightforward as the nordring
2024-07-12 14:56:47 +02:00
Boblet
b31cb80fa3
tweaks
2024-07-05 15:25:04 +02:00
George Paton
7cc50e8ce3
Deglobalize the NodeWorld nodes, dimensions were all sharing the same nodespace!
2024-06-15 13:54:16 +10:00
George Paton
3a5a35a92a
Fix indentation, ensuring all tabs
2024-05-09 11:17:44 +10:00
George Paton
1734e45646
Explosive block rework:
...
* All blocks now spawn entities when destroyed by an explosion, rather than instantly exploding
* Explosive/Waste barrels now fly off as an entity, exploding when contacting a surface
* All other explosives instead spawn a zero tick entity to prevent a stack overflow while retaining existing behaviour
* onShot behaviour added to simplify blocks that should explode when shot at
2024-05-08 13:16:20 +10:00
Bob
5934a17d90
[frantic autism music starts playing]
2024-04-21 18:13:25 +02:00
Bob
9eaeddca32
that oughta do it
2024-04-20 17:30:33 +02:00
Boblet
d7664c79da
power net: compromise edition
2024-04-19 15:21:43 +02:00
Boblet
3460e8dcef
and some more fixes
2024-04-18 14:56:08 +02:00
Boblet
673628bc02
just keep whacking it until it behaves
2024-04-15 13:30:23 +02:00
Bob
8442ee4940
i hope i step on a landmine
2024-04-13 19:51:59 +02:00
Boblet
be3147c80d
We must construct additional pylons!!
2024-04-12 13:45:42 +02:00
Boblet
9c7a96d867
CRUSHIN' CRUSHIN' (the second)
2024-04-12 09:42:23 +02:00
Bob
e5dffd3d2a
NEITHER SNOW NOR RAIN NOR THE GLOOM OF NIGHT
2024-04-11 21:58:47 +02:00
Boblet
c16818c15d
i can hear satan's voice, he's telling me to invest in apple.
...
what does this mean? why does he want me to buy apples??
2024-04-11 16:08:04 +02:00