541 Commits

Author SHA1 Message Date
Boblet
8a200a50bd better particle spawner structure, killed off boilers 2024-07-18 16:04:41 +02:00
Boblet
27bc38caaa NEI universal handler fix 2024-07-09 16:17:23 +02:00
BallOfEnergy
e1226c94be sowwy 2024-07-02 02:44:06 -05:00
BallOfEnergy
7022dcd1af fix issues with artillery proxy OC compat
also fix a big sound system issue where other mods would run out of sound memory on the sound card if they loaded after NTM reserved 1000 CHANNELS
2024-06-28 14:37:28 -05:00
BallOfEnergy
0e439714ea whoops... 2024-06-28 03:45:09 -05:00
BallOfEnergy
0a5c4271f4 smallest fixes ever 2024-06-27 21:25:26 -05:00
BallOfEnergy
72e4cb42e0
Merge branch 'HbmMods:master' into OC_bugfix 2024-06-27 21:09:59 -05:00
Boblet
485fbd35da combinator funnel item caching 2024-06-24 16:29:49 +02:00
Bob
b0ae1c8cee config crap, player deco and some fixes 2024-06-23 22:25:48 +02:00
Boblet
79cfe0b6c4 yippie 2024-06-19 15:58:12 +02:00
Bob
a016dd906a fixes 2024-06-18 20:45:16 +02:00
Bob
10002e0c41 PRISM complete 2024-06-16 19:39:59 +02:00
Vaern
b1b0ba0a93 flixes 2024-06-15 21:35:25 -07:00
BallOfEnergy
6e5b689ed2 New OC Compatibility system! 2024-06-13 20:01:10 -05:00
Bob
5010f8812b PRISM pt. 2 2024-06-10 22:08:40 +02:00
Boblet
c645889998 flixes 2024-06-10 16:32:58 +02:00
Boblet
443d73e3ad PRISM 2024-06-07 14:45:28 +02:00
Bob
bc1a6e17d3 balls (with reverb) 2024-06-05 21:05:41 +02:00
Vaern
6f86dc4db2 preliminary changes 2024-05-26 23:02:54 -07:00
Bob
8217dcfb1f shut the fuck up 2024-05-26 21:16:43 +02:00
Boblet
7dfba03dff the wire re-wireing 2024-05-24 15:03:17 +02:00
Boblet
1f94b6b7a6 arc furnace recipe crap, soldering station 2024-05-23 16:06:43 +02:00
Boblet
503b3b15d7 making the voices stop - angle grinder edition 2024-05-15 15:06:08 +02:00
Bob
e273b494a4 recipes 2024-05-12 22:32:18 +02:00
HbmMods
52821f7b52
Merge pull request #1483 from 70000hp/soot-moment-and-bugs
Soot moment and bugs
2024-05-12 12:33:33 +02:00
Bob
47d75369bd more ICF crap 2024-05-12 12:32:41 +02:00
HbmMods
053f5f7b77
Merge pull request #1478 from MellowArpeggiation/master
Improve RBMK render performance (and explosion rework whoops)
2024-05-09 19:31:47 +02:00
Bob
664d251e14 constant restructuring 2024-05-09 19:30:44 +02:00
George Paton
1734e45646 Explosive block rework:
* All blocks now spawn entities when destroyed by an explosion, rather than instantly exploding
* Explosive/Waste barrels now fly off as an entity, exploding when contacting a surface
* All other explosives instead spawn a zero tick entity to prevent a stack overflow while retaining existing behaviour
* onShot behaviour added to simplify blocks that should explode when shot at
2024-05-08 13:16:20 +10:00
70000hp
78f9d19b8d fixed bug spawning for good i hope 2024-05-06 18:29:21 -04:00
Bob
b72b66a083 (it's tia's PJ) 2024-05-02 22:10:02 +02:00
Boblet
e4567bec16 the malicious gigglefish from the silly dimension 2024-04-23 16:11:30 +02:00
Boblet
3ab501682d even more spring cleaning 2024-04-22 16:15:49 +02:00
Bob
0edf9a42fa and that's that 2024-04-21 21:11:36 +02:00
70000hp
f6ff864d21 Merge branch 'aaargh' of https://github.com/70000hp/Hbm-s-Nuclear-Tech-GIT into aaargh 2024-04-21 12:07:00 -04:00
70000hp
0bb49b1285 Merge branch 'aaargh' of https://github.com/70000hp/Hbm-s-Nuclear-Tech-GIT into aaargh 2024-04-21 11:36:42 -04:00
70000hp
c6eba58fa6 hopefully a serverside crash fix 2024-04-21 11:02:54 -04:00
Boblet
17a9d824aa some fixes, smeltable diamonds and emeralds 2024-04-17 11:32:41 +02:00
HbmMods
664dbd6657 Revert "Merge pull request #1429 from 70000hp/NHNEI-compat"
This reverts commit ef169ac06e51b73b0bb03f25044c07f424080257.
2024-04-17 10:14:36 +02:00
70000hp
c66bd21fcc my brain hurts 2024-04-11 18:45:30 -04:00
70000hp
d844e7ff2a bob i swear to god 2024-04-01 18:44:22 -04:00
Bob
f904636517 we're in a rush now 2024-03-31 21:55:59 +02:00
Bob
bc65f80501 removed more useless crap 2024-03-24 18:26:21 +01:00
Bob
bc3a3ef2a2 these changes are like 2 days old and i forgot what i even did 2024-03-10 22:26:48 +01:00
Boblet
f43456b459 more fluid trait crap 2024-02-27 16:54:11 +01:00
George Paton
9a93570086 Actually, it looks way better to cycle empty than to wait until the chamber is cleared by reloading (especially since the spent casing doesn't reflect the difference!) 2024-02-26 15:03:33 +11:00
George Paton
b710c6d6f6 Add empty firing animation and case colours 2024-02-26 12:12:47 +11:00
George Paton
e88d3aba19 Add animations to Congo Lake 2024-02-25 17:59:07 +11:00
Boblet
c19c8ac4f4 the yapping never ends 2024-02-22 16:52:38 +01:00
George Paton
f5d1b7b787 Add empty reload sounds to Benelli 2024-02-20 13:41:09 +11:00